#version 3.1;
// scene description + macros + transformation matrix
#include "f1-scene.inc"
#include "f1-matrix.inc"
// generic surface object
#declare surf = grasp_surface
{
"f1.srf"
colored_by potentials
range <-25,0,25>
preview 1 smooth off
verbose
finish { diffuse 0.6 specular 0.75 roughness 0.005 }
transform f1_matrix
scale <1,1,-SYSTEM>
}
object{ surf correct_translate(-65,0,0) }
object{ surf rotate -x*90 correct_translate(65,0,0) }
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