Here you'll find a small gallery section of pictures and movies I did
mostly last year for several people of my previous lab (Strasbourg, France).
The structures used have all been solved there.
* "Complex" picture (new !)
* "ER" picture
* "Flying" animation
* "VDR" animation
Notes
Protein and ligand objects (ribbons, coils, tubes, and so on) were
generated seperately by a modified version of
Molscript-2web which provides
POV-Ray output. This is another patch I wrote a long time ago; it is not
available here for several reasons, including the following.
You can obtain similar 3D object using other softwares that output structures
in POV-Ray format. See the Links section for a few
examples.
Playing the animations below requires software decoders that handle
MPEG-1 and/or MPEG-2 program streams (basically DVD players). There are lots of
players for Windows and probably a few for Macintosh. Unix/Linux users
might have a look at the following suggested ressources:
- The excellent MPlayerweb (recommended)
- The VideoLan projectweb at Centrale Paris
- The Xine playerweb at SourceForge
- The mpeg2dec and OMS/OMI players at
LiViDweb
"Complex" picture
Click to enlarge (1024x768)
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This picture was not created in Pov4Grasp but rather using the official
version of POV-Ray 3.50cweb and
grasp2pov.
The goal was essentially to test the radiosity improvements over
POV-Ray 3.1g (on which Pov4Grasp is currently based). Radiosity is
also called "global illumination": all objects influence the lighting of each
other via inter-diffuse reflections. Here, the most visible effect of using
this expensive technique is due to the white floor. Without radiosity, all
parts of the protein and the surface not directly lit by the main light source
would be completely dark, as in the pocket where the red ligand is bound.
The surface was created by MSMSweb and
converted with Lothar Esser's msms2srfweb utility. It was then imported into GRASP to calculate and map the
electrostatic potentials on the surface. The new surface file written by
GRASP was finally converted to a mesh2 object using the
-megapov option of grasp2pov and updating the #version
directive in the output file. The image was actually rendered at 1800x1350
for printing quality.
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"ER" picture
Click to enlarge (800x800)
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Oestrogen Receptor dimer. These are two different surfaces, each of them
using a plain color and clipped by a manually-adjusted box which englobes
only half of the surface.
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"Flying" animation
Context. This animation is the second I prepared to present the
structure of Stromelysin-3 (another very simple and short movie is found on
this page).
Its purpose is mainly to show that this structure exhibits a tunnel filled
with an hydrophobic sidechain of its bound ligand and two water molecules.
The animation has been presented by Anne-Laure Gall at the Paul Basset
Memorial meeting (IGBMC) in September 2000 and later on at her PhD Thesis.
Technics. Camera if flying toward and inside the molecular
surface. A high-detailed object (more than 500,000 triangles) was required
when travelling through the tunnel and especially when leaving it. The camera
follows two spline paths: one for its space location, and another for
its look_at vector. Its speed is also spline-controlled in order to get
smooth acceleration/deceleration stages. Camera "records" motion blur -as
designed in Pov4Grasp- resulting in a simulated shutter speed of 1/50 s
(see snapshots below). Preparation was done by hand, with a lot of rendering
tests using the "preview" flag in the grasp_surface object definition. This
took roughly one month of precise tweaking and adjustements.
Rendering. Using Pov4Grasp's "persistent" grasp_surface object, the
rendering of 750 frames lasted approximately 50 CPU hours on a DEC alpha EV6
with 512 Mb of on-board memory. Predicted time with official POV-Ray 3.1g
for similar result (without motion blur) is about 4 months, mostly spent
when parsing surface data. Actually this is under-estimated since our
workstation was unable to render a single frame due to memory requirements.
In other words:
this animation could not be calculated without Pov4Grasp.
Animation (30 seconds) is available in two formats:
- MPEG-1 stream
(4.2 Mbytes)
in PAL VCD format (352x288 @ 25 fps, no sound).
- MPEG-2 stream
(18.4 Mbytes)
in PAL DVD format (720x576 @ 25 fps, no sound).
This is an anamorphic widescreen presentation (16:9 ratio) so you may
experience image distorsion if your player does not scale it properly.
The movie originally contained a Dolby Digital 2.0 audio excerpt from the score
of Ridley Scott's film "Blade Runner". This music by Vangelis is not included
here due to Copyright restrictions.
"VDR" animation
This second animation is showing the Vitamin D molecule
being docked into the pocket of its nuclear receptor. The docking is actually
fake: it was not calculated at all. Once the ligand is properly fitted,
the pocket is closed by the H12 helix in its agonist conformation. The camera
uses heavy motion blur for the first part (see first snapshot).
This animation was both prepared and rendered in one night (well, pretty
short deadline !).
Animation (30 seconds) is available in two formats:
- MPEG-1 stream
(4.2 Mbytes)
in PAL VCD format (352x288 @ 25 fps, no sound).
- MPEG-2 stream
(11.9 Mbytes)
in PAL DVD format (720x576 @ 25 fps, no sound).
This is another anamorphic widescreen 16:9 presentation.
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