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Crambin protein with surface enhancing several residues, using the
dicretecolors option.
After a quick rendering test, the final command-line is:
<command> +i <file> +w640 +h480 -f +a0.2 +am2 +r2
The -f option prevents writing files which often slows down calculation,
especially across network. For the same reason, display is not used.
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crambin-grasp.p4g
crambin-scene.inc
crambin.srf.gz (412.5 Kbytes)
#version 3.1;
// scene description + macro
#include "crambin-scene.inc"
// molecular surface object
grasp_surface
{
"crambin.srf"
colored_by discretecolors
finish{ diffuse 0.6 specular 0.75 roughness 0.005 }
scale <1,1,-SYSTEM>
correct_translate(-11,-10.5,0)
}
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Actual size is 640x480
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Surface files:
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10128 vertices for 20248 triangles |
Rendered with |
trimap |
.inc / 3.0 MB (surface,vertexcolors) |
POV-Ray 3.1g |
mesh2 |
.inc / 1.4 MB (surface,vertexcolors) |
MegaPOV 0.6a |
grasp |
.srf / 0.7 MB (surface,potentials,curvatures,vertexcolors) |
Pov4Grasp 1.31 |
MB = megabytes
Statistics:
resolution: 640x480 |
DEC |
SGI |
PC |
trimap |
mesh2 |
grasp |
trimap |
mesh2 |
grasp |
trimap |
mesh2 |
grasp |
Peak memory used |
18.7 MB | 13.6 MB | 4.6 MB |
15.3 MB | 10.7 MB | 3.0 MB |
14.8 MB | 10.5 MB | 3.0 MB |
Time For Parse |
11" | 3" | 1" |
15" | 3" | 1" |
15" | 4" | 1" |
Time For Trace |
11" | 13" | 11" |
19" | 22" | 20" |
21" | 26" | 23" |
Total Time |
22" | 16" | 12" |
34" | 25" | 21" |
36" | 30" | 24" |
MB = megabytes
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Back to the examples and benchmarks
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