#version 3.1; #include "scene.inc" #declare surf = grasp_surface { "crambin.srf" finish{ diffuse 0.6 specular 0.75 roughness 0.005 } scale <1,1,-SYSTEM> correct_translate(-11,-10.5,0) } grasp_surface { "crambin.srf" with surf colored_by potentials gradient rgb<1,0,0>, rgb 1 transmit 0.9, rgbf<0,0,1,0.9> range <-3,-1.5,2> pigment{ color rgbt 1 } correct_translate(-8,-1,-50) } grasp_surface { "crambin.srf" with surf colored_by curvatures range <-50,0,10> rotate y*180 correct_translate(22,12,-250) }