#version 3.1; #include "scene.inc" #declare surf = grasp_surface { "crambin.srf" colored_by curvatures range <-50,0,10> finish{ diffuse 0.6 specular 0.75 roughness 0.005 } scale <1,1,-SYSTEM> correct_translate(-11,-10.5,0) } object{ surf correct_translate(-8,-1, -50) } object{ surf rotate y*180 correct_translate(22,12,-250) }