#version 3.1; #include "scene.inc" grasp_surface { "crambin.srf" colored_by discretecolors transmit 0.9 colors_file "defcol.dat" pigment{ color rgbt 1 } finish{ diffuse 0.6 specular 0.75 roughness 0.005 } scale <1,1,-SYSTEM> correct_translate(-11,-10.5,0) }