#version 3.1; #include "scene.inc" #include "trimap.mcr" // macro by Chris Colefax #declare F = finish{ diffuse 1 ambient 0 brilliance 0 } #declare triangle_base_texture = texture{ finish{F} } mesh { cv_triangle(<0,-1,20>, Red, <3,5,20>, Green, <6,-1,20>, Blue) cv_triangle(<-1,0,20>, Yellow, <-4,-5,20>, rgbt<1,0,1,0.5>, <-6,2,20>, Yellow) }